![]() ![]() The staff are shouting at me to stay out of the room as if I step through the door I'll trigger the bomb timer, but I've already very familiar with how that outcome works out so I'm going to try to disarm this thing. I must have been too busy staring at arrows on the minimap to glance up and see the row of windows facing out at me the first time I came though here. Oh I see! The hostages were being held in a room on the floor above in one of the first labs. Well unless she survives and becomes an elite augmented agent out for revenge I suppose, then we could team up and have adventures. Plus it's a lot more win/lose in its outcomes, as there isn't really a benefit to anyone if I choose to manipulate him into freaking out and shooting the poor woman in the head. It reminds me a lot of Alpha Protocol's dialogue system, except it's not trying to mimic the rhythm of a natural conversation, so it doesn't have the same time pressure. ![]() Plus I'd have gotten a cool revolver out of it. ![]() I could've just shot him though instead I suppose, that would've simplified things considerably. My responses aren't all that varied in content no matter what I choose, but I need to figure out what tone is mostly likely to get him to see things my way and let his hostage go. This means I get to take part in my first social boss fight, which is like a regular boss fight, except entirely different. I've found the leader of the terrorists! He's Zeke Sanders, an unhinged ex-military ex-cyborg who couldn't decide whether he wanted to dress like a monk or a pirate today, so he went with both. ![]()
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